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Biome Artist, Gearbox Entertainment

Location: Frisco, TX

About the job

A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes.

Responsibilities:

  • Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments.

  • Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes.

  • Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes.

  • Over see and coach both internal and external artists on the creation of foliage and other biome assets.

  • Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs.

Qualifications:

  • Shipped title experience as biome artist or similar title on open world AAA games.

  • Solid organic modeling and material creation for terrain and rocks.

  • Solid foliage creation and optimization with speed tree, LOD and impostor setup.

  • Houdini experience is a plus.

  • Stylized art creation experience is a plus.

  • Unreal engine 4 experience preferred, but Unity experience is also acceptable.

Skills:

  • Strong artistic eye for biome composition including lighting/shading, materials.

  • Familiar with biome generation tools and rulesets to help shape natural feeling landscapes.

  • Excels at node-based art creation in unreal and substance designer.

  • Can improvise based on high level concepts and information to deliver high quality art.

  • Able to self-manage and use time effectively.

  • Able to balance factors required for the creation complex environments.

  • Effective communicator that can interface with leads and adjacent art departments.

  • Takes direction and feedback well, collaborates effectively and can focus on project goals.

  • Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors.

Shakeel AlexanderComment